LOOKING INSIDE CELLS VR

Shipped educational VR simulations on cellular biology for middle school students guiding them to build and dissect living cells, control the stages of mitosis, specialize their cells, and more.

Research Labs: CREATE Lab, Future Reality Lab NYU

Client/Funder: Verizon


My contributions:
3D design, animations, technical art (materials, shaders, particles), Blueprints (UE4), UI and interaction design

My Contributions

3D Assets & Environment Design


A virtual classroom full of futuristic technology to deliver the most engaging educational simulations. I was responsible for all the 3D asset production (modelling, UVs, PBR texturing and materials).


I optimized draw calls by baking details into textures, creating LODs, using dithered transparency, and using material instances for efficient rendering.

image of lab environment in a game created by Sounak

Animations, Particle FX and Shaders

Whether that be manipulating an organelle, flattening the entire cell, or dissolving a membrane - I used different tools to create interactive animations and visuals. Each interaction required different approaches to achieve the desired outcome.

Blueprints (Visual scripting)

Blueprints in Unreal Engine allowed me to prototype quickly. I was able to control material parameters programmatically, make level design tools, add interactivity to menus, cast events from the simulation controller, and more.

User Interfaces


These contextual tools allowed players to build and manipulate the cells in different ways. They include spray bottle, vacuum gun, splatoon gun and wrist watch.