An educational virtual reality game where you can explore deep waters as Scuba, the submersible, and learn about plastic pollution in the ocean.
Developed by Avolve Innovations and Sunken Games.
Before the game development began, I created an animated cinematic trailer to visualize what the game could be like. The initial story and characters were developed by my colleague, and many aspects were inspired by the enormous accumulation of plastic wastes in the Pacific ocean, called the Great Pacific Garbage Patch. This cinematic trailer served as our initial pitch to find new hires and investments.
Once the game development began, my workflow for creating 3D assets always started with a sketch on paper. Then I would proceed to modelling in Maya or Blender, UV unwrap the model, and texture it in Substance Painter. I followed the PBR workflow so that it would be compatible with game engines. Below are examples of few assets I made.
The main character that the player would embody and maneuver through the VR game. Scuba is a sentient submersible (kind of like Wall-E), who lives under the ocean.
This was the player's base station under the ocean. This is where the player would deposit what they scavenged, recharge their submersible and build new tools.
This was one of the tools the player could build. It could be used to break down large clumps of garbage.
I built and maintained a 3D asset library for our game development pipeline, which included created as well as store bought assets from online stores. Many of the store bought assets needed to be modified and repurposed for our game as well.
I also took on the responsibility of assembling the scenes in Unity. I designed the map of the level, play tested the flow of the game, and then optimized the performance while maintaining best visual quality. I sketched a map of all the other possible levels based on the story.
We attended many game conventions and expos to market our game.
Scuba's Ocean Odyssey was presented in Play NYC 2018 where it got a great response from both parents and children. Watch their responses in this video.